Introduction
Explanations on terms and definitions
This glossary is a quick guide to terms that may be less familiar, and what each term means in the context of the guidelines.
Resources
None documented
Definitions
- Assistive technology - a term for a range of equipment, devices, and software and that is used to increase, maintain or improve someone's functional capability. This includes screen readers, braille displays, switch devices, joy-sticks, eye-tracking, scanners, magnifiers and voice control.
- Cue - an indicator or affordance that informs the user that they can and should interact in a particular way.
- Dynamic content - content that changes and updates based on user interactions, timing, or other parameters.
- Embedded media - self-contained external content that is embedded and included within a page or screen, such as a video player or game.
- Focus - indicates the component of a user interface (UI) currently selected to receive input.
- Interactive media - content that requires and responds to active participation, such as a game, quiz or widget.
- Narrative - the editorial story within interactive content, such as games, which does not include incidental noises or control buttons.
- Platform - the combination of hardware device, operating system and software being used to view content.
- Screen reader - software, sometimes native to a device, that interprets what is displayed on a screen and re-presents it to the user via text-to-speech, sound icons, or a Braille device; helpful for vision impaired or cognitively impaired users.
- Switch device - custom control hardware combined with software that interprets input as either keyboard or mouse controls; necessary for users with complex motor impairments.
Resources
None documented