Introduction

Explanations on terms and definitions

This glossary is a quick guide to terms that may be less familiar, and what each term means in the context of the guidelines.

Resources

None documented

Definitions

  • Assistive technology - a term for a range of equipment, devices, and software and that is used to increase, maintain or improve someone's functional capability. This includes screen readers, braille displays, switch devices, joy-sticks, eye-tracking, scanners, magnifiers and voice control.
  • Cue - an indicator or affordance that informs the user that they can and should interact in a particular way.
  • Dynamic content - content that changes and updates based on user interactions, timing, or other parameters.
  • Embedded media - self-contained external content that is embedded and included within a page or screen, such as a video player or game.
  • Focus - indicates the component of a user interface (UI) currently selected to receive input.
  • Interactive media - content that requires and responds to active participation, such as a game, quiz or widget.
  • Narrative - the editorial story within interactive content, such as games, which does not include incidental noises or control buttons.
  • Platform - the combination of hardware device, operating system and software being used to view content.
  • Screen reader - software, sometimes native to a device, that interprets what is displayed on a screen and re-presents it to the user via text-to-speech, sound icons, or a Braille device; helpful for vision impaired or cognitively impaired users.
  • Switch device - custom control hardware combined with software that interprets input as either keyboard or mouse controls; necessary for users with complex motor impairments.

Resources

None documented